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Unity little toy shaders
Posted on 1 Oct 2020 - 19:00
Here’s a small but growing collection of little Unity toys with more or less typical mathematical tricks implemented in a fragment shader. What’s impressive is, as often happens in maths, the simplicity of most formulas when implemented. I’ve always found coding things that have a visual output a really good way of understanding maths. I adapted these old snippets I made in Processing to ShaderLab/CG. I intentionally shared them in their most basic form to leave room to creativity.
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Point & Place™
Posted on 1 Oct 2018 - 20:00
Eyekandy offered me this great opportunity in 2017. The directors had paved the road to create a feature-rich app that used AR to enable an innovative shopping experience focused on tech products. I helped engineering at a very early stage, taking critical decisions on both front-end and back-end sides. Using Unity 3D I made a fast prototype of the app which helped to get the initial investment. I then went on developing until the first iOS published version.
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Slackline VR
Posted on 1 Oct 2017 - 18:36
The project originated from a collaboration with Benjamin Kofler’s and Federico Modica, after they challenged themselves in another extreme slacklining on a massive iceberg. Realer recreated the experience in VR to bring those emotions to you.
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Project Transition VR
Posted on 4 Oct 2015 - 18:00
Project transition combines virtual reality and brain sensing technologies to create a radical new approach to improving mindfulness and focus. An artfully crafted VR environment morphs along with your brain activity. When your mind wanders or your focus wanes, ethereal trees grow